-196 is Suntory’s ready-to-drink cocktail with a legendary status on the shelves of every convenience store in Japan.
Kontrapunkt reached out about doing a 360 sound branding including sound logo, motion sound design, internal branding, musical branding and even a custom arcade game.
Below is a list of sonic assets we created for this comprehensive campaign, bringing -196’s bold Japanese character to life.
| Crush the blah | Crush the blah | Motion Sound | 2025 | ||
| Freeze the feeling | Freeze the feeling | Motion Sound | 2025 | ||
| Infuse the vibe | Infuse the vibe | Motion Sound | 2025 | ||
| Frozen Crushed Infused | Frozen Crushed Infused | Motion Sound | 2025 | ||
| Sound logo | Sound logo | Sound logo | 2025 | ||
Sound logo For Suntory -196 Seltzer | |||||
| Minus Maze Arcade Game Trailer | Minus Maze Arcade Game Trailer | Arcade Game Sound | 2025 | ||
| Minus Maze Gameplay | Minus Maze Gameplay | Arcade Game Sound | 2025 | ||
| Internal Event Video | Internal Event Video | Score & Sound effects | 2025 | ||
Score & sound design for for FUSER, an LA based startup enabling creative ideas by merging generative technologies.
Demonstration: FRAME – Louis Poulsen Icons
Non-commissioned demonstration of how I would approach FRAME’s Louis Poulsen Icons case.
Sound and score for Marienlyst Badehotel in collaboration with Encore.
Director: Nanna Tange
Sound logos created for Strøm Festival’s Strøm Mix and MegaMix 96 projects.
The sound design plays on the organisation’s name ‘Strøm’, electricity in danish, by incorporating crackling and humming electric sounds.
A interplay of the sounds of electricity and water underlines Strøm’s aim with the mix, to conduct the sounds of the electronic underground in Denmark.
Reverberant water droplets also communicate, a clean futuristic feeling while jingles’ subsonic content hits at the low-end of the electronic dance music presented in the mix series.
Voiceovers are recorded and processed to give a modern take on the classic radio-voice, by pushing the presence to the absolute front of the audio focus.